The weapon sounds are bland and hollow with 'red alert' sounds they very well might have taken from Star Trek. Weaknesses simply must be addressed in this game.įirstly, the sound is uniformly terrible. It's an easy universe to get interested in and if you follow the plot lines, you'll end up changing the very fabric of this universe, which is great fun! The Escape Velocity universe is quite well crafted post-colonization and civil war human-only civilization. Additionally, the factions themselves are unique and have a great deal of character. No real surprises there but the stories are pleasant. They are engaging and immersive and most follow the standard 'nobody-turns-into-great-warrior/hero' formula for video games. The development of these plots is accomplished entirely through text, so be prepared for a great deal of reading as you play this game. The stories for the various factions are fun if hackneyed. But for the most part you have absolute freedom in the way you play this game, though the various factions do react to your actions and your 'criminal record.' Depending on your inclinations you can trade, fight, or pursue plot lines for any of the six factions or multiple subfactions. Like most games of this genre, you start with a terrible ship, get a brief introduction to the game, and then are sent off on your merry way. Nova stays true to this form while improving graphics and overall presentation. The Escape Velocity series has always been about open-ended plots, trading, galactic domination, and creativity. I have noted some minor graphical issues below. It's not meant to be like freelancer or homeworld two and if you enter the game expecting simple graphics, you won't be disappointed. The pyrotechnics are great for a game of this type and so are the projectiles. It is a fixed-angle (about 3/4 view) isometric game. The factions all have wonderfully unique ships and weapons. Ambrosia is not a large company yet the two-dimensional models are all distinct and of high quality. First off, the graphics should be mentioned.
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